이것은 페이지 Understanding Aggro Management in Tower Rush Scenarios 를 삭제할 것입니다. 다시 한번 확인하세요.
This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
The Concept of Sight Range
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
Use this to pull them to the center.Place distractions closer to them.A fast unit will cross tiles quickly, altering the math.
The Geometry of Defense
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
Troop TypeAI PatternSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Practice Makes Perfect
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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이것은 페이지 Understanding Aggro Management in Tower Rush Scenarios 를 삭제할 것입니다. 다시 한번 확인하세요.